![]() A series of small messages announce fires on board. The Chaos ship fires boarding vessels directly into my flank as a last-ditch defensive measure, but it is certainly doomed.Īs the Chaos ship powers away I order my capital ship to fire a brace of torpedoes right up its tailpipe. I select an order that essentially allows my city-sized capital ship to do a drifting turn. You can give ships special manoeuvre orders like ‘all ahead full’ to burst forward quickly, but for this attack ![]() Then, after enjoying the spectacle for a moment and taking the screenshot at the top of this review, I give my flagship vessel some commands. In order to complete my bold jump attack I need to pause the fight. Cruisers and larger battleships can unleash fighter and bomber squadrons, torpedo barrages, laser attacks, and boarding actions. Smaller escorts can scan the map and identify enemy vessels. The ships handle like cruise liners, and each vessel has a whole dashboard of special abilities. Battles take place on a 2D plane populated by capture points and asteroid fields. Judge Dredd™, STRONTIUM DOG™ Rebellion A/S, ©Rebellion A/S, All rights reserved.Armada 2 is a real time tactics game about giant spaceships clashing in the Warhammer 40,000 universe. 2000AD® 2000AD is a registered trade mark ® and © Rebellion A/S All rights reserved. K-9 image © BBC/Bob Baker/Dave Martin 1977. ![]() Cyberman image © BBC/Kit Pedler/Gerry Davis 1966. BBC, DOCTOR WHO (word marks, logos and devices), TARDIS, DALEKS, CYBERMAN and K-9 (word marks and devices) are trade marks of the British Broadcasting Corporation and are used under licence. Warlord Games, Bolt Action, Pike & Shotte, Hail Caesar, Cruel Seas, Black Powder, Black Seas, Warlords of Erehwon, Blood Red Skies, SPQR, Beyond the Gates of Antares, Gates of Antares, Algoryn, Boromite, Lavamite, Isorian Shard, Concord, Ghar, NuHu and Freeborn are either ® or ™, and/or © Warlord Games Limited, variably registered around the world. There have been so many times I read pieces from players that I thought made excellent commentaries, expansions and additions for Blood Red Skies that I’ve wanted to put together something like this for quite some time. It’s really good to see it all come together! What’re you most excited about in Wing Commander?Īll of it really, each article in it is a real gem. While the need for print books has faded a little with modern ‘tech’, we still felt there was value to ensuring good content was collated and didn’t just disappear into some archive on the internet. We’d periodically do compendiums of the best content for different systems so players could catch up with articles they’d missed and have them conveniently in one place instead of scattered across multiple issues. Where did the idea for Wing Commander come from?īack in our GW days I worked closely with (Warlord Design Studio boss) Paul Sawyer on White Dwarf magazine. The rest is articles and core game stats I thought would be interesting and useful to most fans of the game. I say ‘some of’ because there literally wasn’t enough room to fit in everything! I’ve worked together with the creators of each article to put it all together, but I think the real credit here must go to Steve Toth and Brett Canter for putting together the madcap, sprawling narrative campaign system that makes up the core of the book. Wing Commander is a compendium of some of the best of the Blood Red Skies community content I’ve seen over the past five years. In a nutshell, what is the Wing Commander compendium? Blood Red Skies is a game of aerial combat I came up with for my own entertainment back in 2010, but I eventually persuaded Warlord to release it as a game system! BRS has drawn together a community of very dedicated players and they’ve been a huge help in coming up with new plane stats, cards and scenarios as the system has grown. At Warlord I’ve worked on Bolt Action and the 2000 AD series of games (Strontium Dog, Judge Dredd, Sláine and, most recently the in-development ABC Warriors). I’m Andy Chambers, and I’ve been designing games since 1990 first with Games Workshop (Epic, 40K, Necromunda, Gorkamorka, Battlefleet Gothic) and later freelance for many different companies including Warlord Games.
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