Despite holding on to her Master Shen’s teachings, Akali has pledged to defend Ionia from all that would threaten it…one dead body at a time. After she abandoned her place in the Kinkou Order along with her title of “Fist of Shadow,” Akali has become the blade her people need her to be. You can check out her statistics from OP.GG here.Īhri is an aloof assassin who strikes alone to protect her homeland. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.Īll Ahri Skins K/DA Ahri Prestige Edition K/DA Ahri Star Guardian Ahri Arcade Ahri Academy Ahri Challenger Ahri Popstar Ahri Foxfire Ahri Midnight Ahri Dynasty Ahri Coven Ahri K/DA All Out Ahri Spirit Blossom Ahri Elderwood AhriĬheck out the best builds for Ahri from U.GG here. Ahri dashes forward and fires essence bolts, damaging nearby enemies.Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.When Ahri strikes 9 enemies with her abilities, her next ability also heals her for each enemy hit.This is due to the flashes of memories she receives after each soul she consumes. But she isn’t all bad as she does have a sense of empathy for human nature. She enjoys playing with the emotions of her victims and toying with them before devouring their life essence. Lulu is just the IDEAL enchanter, doesn't mean he can't do well with others.Ahri is a vastaya who can reshape magic into orbs of raw energy due to her innate connection to Runeterra. He does well with basically every support, if its a early game aggro sup like pyke or blitz it'd be the same case with vayne, he farms while his support pressures, or an enchanter, who can help him sustain and farm. His mid game is really good and so is his late game. Kog maw has go early game because of his w, giving him poke and a safe way to farm. Ezreal is still broken when he gets 2-3 items because the nerfs to divine sunderer did affect him, but what makes him broken is his tankiness and damage output with sunderer + manamune. Vayne only does well early if her support can provide pressure so she can farm securely. Senna, in my opinion, is absolute dog trash in the early game and only does well with her Kraken slayer build. Yasuo, Senna and vayne are all entirely match up dependant, and yasuo doesn't have many good matchups, and even in his 'good' matchups he needs to land his 3rd Q to trade well or force an all in. Hes a better version of Ashe in the mid game too since his cc is on a far lower cooldown and is significantly faster. Varus us a champ that excels in the mid game but has a comfortable early and late game with all build paths, due to the fact his standard combo revolves around getting 3 blight stacks and applying 25 percent missing health damage with a 2.5 ad ratio hes a solid tank buster as well as pick champ. Even managing to get 2 stacks of blight and a q regardless of strength is an immense amount of damage with little risk to actually proc it due to the range of q and the potential to proc the blight stacks with your ult and e. Varus's damage is not low, in fact vs nearly every adc except those like Kalista, Draven and lucian he will absolutely win the short trade. ![]() Varus can take advantage of nearly every marksman and assassin mythic due to their reaction with his w passive and q ad ratio. ![]() Varus is a good pick in both pro play and solo q because he is allowed to farm safely, have a 20 second chain cc on demand in the lategame and build diversity. you really dont understand varus if you're basing his worth on poke and base damage.
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